Thesis cover

Thesis

Project scope
Editorial
Industry
Game design
Year
2022

Project overview

Thesis; The reality behind social media manipulation

Social media is used by 76% of teenagers worldwide, making them the age group most influenced by it—though people of any age can be affected. Teenagers, however, are still discovering themselves and shaping their identities, which makes them more susceptible to influence. The world we see on Facebook and other platforms is often far from reality, and the constant comparison to others is just one of the many risks social media brings into our lives. To address this issue in an engaging and approachable way, I created a board game featuring scenarios and situations that highlight these challenges. This project is the first part; the research phase.

Thesis case study — part 1Thesis case study — part 2Thesis case study — part 3

Discover more projects

View all
Next Project